[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ColorSpace)
FOpenColorIOColorConversionSettings ColorConfiguration
Conversion to apply when this display is enabled
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=ColorSpace)
FOpenColorIOColorConversionSettings ColorConfiguration
Conversion to apply when this display is enabled