FOpenColorIODisplayExtension::SubscribeToPostProcessingPass

This will be called at the beginning of post processing to make sure that each view extension gets a chance to subscribe to an after pass event.

Windows
MacOS
Linux

Override Hierarchy

ISceneViewExtension::SubscribeToPostProcessingPass()

FOpenColorIODisplayExtension::SubscribeToPostProcessingPass()

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIODisplayExtension.h

Include

#include "OpenColorIODisplayExtension.h"

Source

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIODisplayExtension.cpp

Syntax

virtual void SubscribeToPostProcessingPass
(
    EPostProcessingPass Pass,
    FAfterPassCallbackDelegateArray & InOutPassCallbacks,
    bool bIsPassEnabled
)

Remarks

This will be called at the beginning of post processing to make sure that each view extension gets a chance to subscribe to an after pass event.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss