FOpenColorIOShaderMap::GetShaderMapId

Accessors.

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h

Include

#include "OpenColorIOShared.h"

Syntax

const FOpenColorIOShaderMapId & GetShaderMapId() const

Remarks

Registers all shaders that have been loaded in Serialize virtual void RegisterSerializedShaders(bool bCooked) override; virtual void DiscardSerializedShaders() override;

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss