FOpenColorIOTransformResource::IsPersistent

Should shaders compiled for this color transform be saved to disk?

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h

Include

#include "OpenColorIOShared.h"

Syntax

virtual bool IsPersistent() const

Remarks

Should shaders compiled for this color transform be saved to disk?

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