EndCap

The sprite to use at the 'right' (closest to spline end) edge of the terrain segment.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, Meta=(DisplayThumbnail="true"))
UPaperSprite * EndCap

Remarks

The sprite to use at the 'right' (closest to spline end) edge of the terrain segment.

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