[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, Meta=(DisplayThumbnail="true"))
UPaperSprite * EndCap
The sprite to use at the 'right' (closest to spline end) edge of the terrain segment.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, Meta=(DisplayThumbnail="true"))
UPaperSprite * EndCap
The sprite to use at the 'right' (closest to spline end) edge of the terrain segment.