FPaperTileInfo

This is the contents of a tile map cell.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileLayer.h

Include

#include "PaperTileLayer.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType),
        Meta=(HasNativeBreak="Paper2D.TileMapBlueprintLibrary.BreakTile", HasNativeMake="Paper2D.TileMapBlueprintLibrary.MakeTile"))
struct FPaperTileInfo

Remarks

This is the contents of a tile map cell.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

int32

 

PackedTileIndex

This is the index of the current tile within the tile set.

Public variable UProperty Category, EditAnywhere

UPaperTileSet &...

 

TileSet

The tile set that this tile comes from.

Constructors

Name Description

Public function

FPaperTileInfo()

Functions

Name Description

Public function Const

int32

 

GetFlagsAsIndex()

Public function Const

int32

 

GetTileIndex()

Public function Const

bool

 

HasFlag

(
    EPaperTileFlags Flag
)

Public function Const

bool

 

IsValid()

Public function

void

 

SetFlagsAsIndex

(
    uint8 NewFlags
)

Public function

void

 

SetFlagValue

(
    EPaperTileFlags Flag,
    bool bValue
)

Public function

void

 

ToggleFlag

(
    EPaperTileFlags Flag
)

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FPaperTileInfo& Other
)

Public function Const

bool

 

operator==

(
    const FPaperTileInfo& Other
)

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