| UObjectBase
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Module |
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Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperCharacter.h |
Include |
#include "PaperCharacter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class PAPER2APaperCharacter : public ACharacter
APaperCharacter behaves like ACharacter, but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation.
Name | Description | |
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PAPER2APaperCharacter ( |
Name | Description | ||
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UPaperFlipbo... |
GetSprite() |
Returns Sprite subobject |
Name | Description | ||
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name |
Description |
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SpriteComponentName |
Name of the Sprite component. |