PAPER2APaperGroupedSpriteActor

A group of sprites that will be rendered and culled as a single unit

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

PAPER2APaperGroupedSpriteActor

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteActor.h

Include

#include "PaperGroupedSpriteActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ComponentWrapperClass)
class PAPER2APaperGroupedSpriteActor : public AActor

Remarks

A group of sprites that will be rendered and culled as a single unit

This actor is created when you Merge several sprite components together. it is just a thin wrapper around a UPaperGroupedSpriteComponent.

Constructors

Name Description

Public function

PAPER2APaperGroupedSpriteActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UPaperGroupe...

 

GetRenderComponent()

Returns RenderComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

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