[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=PolygonData, EditAnywhere)
TEnumAsByte< ESpritePolygonMode::Type > GeometryType
The geometry type (automatic / manual)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=PolygonData, EditAnywhere)
TEnumAsByte< ESpritePolygonMode::Type > GeometryType
The geometry type (automatic / manual)