OnFinishedPlaying

Event called whenever a non-looping flipbook finishes playing (either reaching the beginning or the end, depending on the play direction)

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FFlipbookFinishedPlaySignature OnFinishedPlaying

Remarks

Event called whenever a non-looping flipbook finishes playing (either reaching the beginning or the end, depending on the play direction)

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