PAPER2UPaperGroupedSpriteComponent::AddInstance

Add an instance to this component.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h

Include

#include "PaperGroupedSpriteComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite")
int32 AddInstance
(
    const FTransform & Transform,
    UPaperSprite * Sprite,
    bool bWorldSpace,
    FLinearColor Color
)

Remarks

Add an instance to this component. Transform can be given either in the local space of this component or world space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss