Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h |
Include |
#include "PaperGroupedSpriteComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite")
int32 AddInstance
(
const FTransform & Transform,
UPaperSprite * Sprite,
bool bWorldSpace,
FLinearColor Color
)
Add an instance to this component. Transform can be given either in the local space of this component or world space.