[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, DisplayName="Instances", Category=Instances, Meta=(MakeEditWidget=true))
TArray< FSpriteInstanceData > PerInstanceSpriteData
Array of instances
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, DisplayName="Instances", Category=Instances, Meta=(MakeEditWidget=true))
TArray< FSpriteInstanceData > PerInstanceSpriteData
Array of instances