Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h |
Include |
#include "PaperGroupedSpriteComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite")
virtual bool UpdateInstanceColor
(
int32 InstanceIndex,
FLinearColor NewInstanceColor,
bool bMarkRenderStateDirty
)
Update the color for the instance specified. Returns True on success.