PAPER2UPaperGroupedSpriteComponent::UpdateInstanceTransform

Update the transform for the instance specified.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h

Include

#include "PaperGroupedSpriteComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite")
virtual bool UpdateInstanceTransform
(
    int32 InstanceIndex,
    const FTransform & NewInstanceTransform,
    bool bWorldSpace,
    bool bMarkRenderStateDirty,
    bool bTeleport
)

Remarks

Update the transform for the instance specified. Instance is given in local space of this component unless bWorldSpace is set. Returns True on success.

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