BakedRenderData

Baked render data (triangle vertices, stored as XY UV tuples) XY is the XZ position in world space, relative to the pivot UV is normalized (0..1) There should always be a multiple of three elements in this array

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TArray< FVector4 > BakedRenderData

Remarks

Baked render data (triangle vertices, stored as XY UV tuples) XY is the XZ position in world space, relative to the pivot UV is normalized (0..1) There should always be a multiple of three elements in this array

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