PAPER2UPaperSprite::GetSpriteCollisionDomain

Returns the collision domain (no collision, 2D, or 3D)

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSprite.h

Include

#include "PaperSprite.h"

Syntax

ESpriteCollisionMode::Type GetSpriteCollisionDomain() const

Remarks

Returns the collision domain (no collision, 2D, or 3D)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss