| UActorComponent::OnRegister()
|
Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainComponent.h |
Include |
#include "PaperTerrainComponent.h" |
virtual void OnRegister()
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.