PAPER2UPaperTileMap::GetTilePositionInLocalSpace
Returns the top left corner of the specified tile in local space.
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMap.h
|
Include
|
#include "PaperTileMap.h"
|
FVector GetTilePositionInLocalSpace
(
float TileX,
float TileY,
int32 LayerIndex
) const
Returns the top left corner of the specified tile in local space.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.