Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMap.h |
Include |
#include "PaperTileMap.h" |
void InitializeNewEmptyTileMap
(
UPaperTileSet * DefaultTileSetAsset
)
Called when a fresh tile map has been created (by factory or otherwise) Adds a default layer and pulls the PixelsPerUnrealUnit from the project settings