[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Setup, EditAnywhere, BlueprintReadOnly)
UMaterialInterface * Material
The material to use on a tile map instance if not overridden.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Setup, EditAnywhere, BlueprintReadOnly)
UMaterialInterface * Material
The material to use on a tile map instance if not overridden.