[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Setup, EditAnywhere, BlueprintReadOnly)
TEnumAsByte< ETileMapProjectionMode::Type > ProjectionMode
Tile map type.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Setup, EditAnywhere, BlueprintReadOnly)
TEnumAsByte< ETileMapProjectionMode::Type > ProjectionMode
Tile map type.