Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h |
Include |
#include "PaperTileMapComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
bool OwnsTileMap() const
Does this component own the tile map (is it instanced instead of being an asset reference)?