PAPER2UPaperTileMapComponent::SetTile

Modifies the contents of a specified tile cell (.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h

Include

#include "PaperTileMapComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite", Meta=(Layer="0"))
void SetTile
(
    int32 X,
    int32 Y,
    int32 Layer,
    FPaperTileInfo NewValue
)

Remarks

This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss