Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h |
Include |
#include "PaperTileMapComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite", Meta=(Layer="0"))
void SetTile
(
int32 X,
int32 Y,
int32 Layer,
FPaperTileInfo NewValue
)
This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets)