[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AtlasTexture)
TEnumAsByte< enum TextureFilter > Filter
Texture filtering mode when sampling these textures.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AtlasTexture)
TEnumAsByte< enum TextureFilter > Filter
Texture filtering mode when sampling these textures.