| UActorFactory::PostCreateBlueprint()
|
Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/TerrainSplineActorFactory.h |
Include |
#include "TerrainSplineActorFactory.h" |
Source |
/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Private/TerrainSplineEditing/TerrainSplineActorFactory.cpp |
Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!