FRegisteredSlashCommands::NotifyUserTextChanged

Main entry point for class encapsulated behavior; returns true if command executed

Windows
MacOS
Linux

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Chat/ChatSlashCommands.h

Include

#include "Chat/ChatSlashCommands.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Party/Private/Chat/ChatSlashCommands.cpp

Syntax

bool NotifyUserTextChanged
(
    const FText & InText
)

Remarks

Main entry point for class encapsulated behavior; returns true if command executed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss