| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/SocialParty.h |
Include |
#include "Party/SocialParty.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Within=SocialManager, Config=Game, Transient)
class USocialParty : public UObject
Party game state that contains all information relevant to the communication within a party Keeps all players in sync with the state of the party and its individual members
Name | Description | ||
---|---|---|---|
|
PartyDataReplicator |
Child classes MUST call EstablishRepDataInstance() on this using their member rep data struct instance |
|
|
TSubclassOf< AP... |
ReservationBeaconClientClass |
Reservation beacon class for getting server approval for new party members while in a game |
|
TSubclassOf< AS... |
SpectatorBeaconClientClass |
Spectator beacon class for getting server approval for new spectators while in a game |
Name | Description | |
---|---|---|
|
USocialParty() |
Name |
Description |
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FOnLeavePartyAttemptComplete |