Name |
Description |
|
---|---|---|
|
FJoinPartyResult |
|
|
FOnlinePartyRepDataBase |
Base for all rep data structs |
|
FPartyDataReplicatorHelper |
Util exclusively for use by TPartyDataReplicator to circumvent circular include header issues (we can't include SocialParty.h or PartyMember.h here) |
|
FPartyJoinApproval |
|
|
FPartyJoinDenialReason |
Companion to EPartyJoinDisapproval to lessen the hassle of working with a "customized" enum |
|
FPartyMemberRepData |
Base struct used to replicate data about the state of a single party member to all members. |
|
FPartyPlatformSessionInfo |
|
|
FPartyPrivacySettings |
|
|
FPartyRepData |
Base struct used to replicate data about the state of the party to all members. |
|
TPartyDataReplicator |
Base util class for dealing with data that is replicated to party members |
|
UPartyMember |
|
|
USocialParty |
Party game state that contains all information relevant to the communication within a party Keeps all players in sync with the state of the party and its individual members |
Name |
Description |
---|---|
FPartyDataReplicator |
|
FPartyMemberDataReplicator |
|
FSessionId |
Gives a smidge more meaning to the intended use for the string. These should just be UniqueId's (and are), but not reliably allocated as shared ptrs, so they cannot be replicated via FUniqueNetIdRepl. |
Name |
Description |
|
---|---|---|
|
EApprovalAction |
|
|
EPartyInviteRestriction |
|
|
EPartyJoinDenialReason |
|
|
EPartyType |
Name | Description | ||
---|---|---|---|
|
const TCHAR ... |
ToString ( |
|
|
const TCHAR ... |
ToString ( |
|
|
const TCHAR ... |
ToString ( |
Name | Description | ||
---|---|---|---|
|
enum EJoinParty... |
OnLeftParty |