USocialDebugTools

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialDebugTools.h

Include

#include "SocialDebugTools.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Within=SocialManager, Config=Game)
class USocialDebugTools :
    public UObject,
    public FExec

Constructors

Name Description

Public function

USocialDebugTools()

Functions

Name Description

Public function Virtual

void

 

CleanupParties

(
    const FString& Instance,
    const FCleanupPartiesComplete& OnC...
)

Public function

FInstanceCon...

 

GetContext

(
    const FString& Instance
)

Public function

FInstanceCon...

 

GetContextForUser

(
    const FUniqueNetId& UserId
)

Public function Virtual Const

void

 

GetContextNames

(
    TArray< FString >& OutContextNames
)

Public function Const

USocialManag...

 

GetSocialManager()

Public function Virtual

void

 

JoinParty

(
    const FString& Instance,
    const FString& FriendName,
    const FJoinPartyComplete& OnComple...
)

Public function Virtual

void

 

LeaveParty

(
    const FString& Instance,
    const FLeavePartyComplete& OnCompl...
)

Public function Virtual

void

 

Login

(
    const FString& Instance,
    const FOnlineAccountCredentials& C...,
    const FLoginComplete& OnComplete
)

Public function Virtual

void

 

Logout

(
    const FString& Instance,
    const FLogoutComplete& OnComplete
)

Protected function Virtual

void

 

NotifyContextInitialized

(
    const FInstanceContext& Context
)

Protected function Virtual

bool

 

RunCommand

(
    const TCHAR* Cmd,
    const TArray< FString >& TargetIns...
)

Public function Virtual

void

 

SetPartyMemberData

(
    const FString& Instance,
    const UStruct* StructType,
    const void* StructData,
    const FSetPartyMemberDataComplete&...
)

Public function Virtual

void

 

SetPartyMemberDataJson

(
    const FString& Instance,
    const FString& JsonStr,
    const FSetPartyMemberDataComplete&...
)

Public function Virtual

void

 

Shutdown()

Overridden from FExec

Name Description

Public function Virtual

bool

 

Exec

(
    UWorld* InWorld,
    const TCHAR* Cmd,
    FOutputDevice& Out
)

FExec.

Classes

Name

Description

Public struct

FInstanceContext

Typedefs

Constants

Name

Description

LocalUserNum

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss