FReplicatedVehicleState

Windows
MacOS
Linux

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h

Include

#include "WheeledVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FReplicatedVehicleState

Variables

Name Description

Public variable UProperty

float

 

BrakeInput

Input replication: brake

Public variable UProperty

int32

 

CurrentGear

State replication: current gear

Public variable UProperty

float

 

HandbrakeInput

Input replication: handbrake

Public variable UProperty

float

 

SteeringInput

Input replication: steering

Public variable UProperty

float

 

ThrottleInput

Input replication: throttle

Constructors

Name Description

Public function

FReplicatedVehicleState()

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