FTireShaderInput

Values passed from PhysX to generate tire forces

Windows
MacOS
Linux

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h

Include

#include "WheeledVehicleMovementComponent.h"

Syntax

struct FTireShaderInput

Remarks

Values passed from PhysX to generate tire forces

Variables

Name Description

Public variable

float

 

Gravity

Acceleration due to gravity.

Public variable

float

 

LatSlip

Lateral slip of the tire.

Public variable

float

 

LongSlip

Longitudinal slip of the tire.

Public variable

float

 

NormalizedTireLoad

RestTireLoad / TireLoad.

Public variable

float

 

RecipGravity

1 / Gravity

Public variable

float

 

RecipWheelRadius

1 / WheelRadius

Public variable

float

 

RestTireLoad

How much force (weight) is pushing on the tire when the vehicle is at rest.

Public variable

float

 

TireFriction

Friction value of the tire contact.

Public variable

float

 

TireLoad

How much force (weight) is pushing on the tire right now.

Public variable

float

 

WheelOmega

Rotational speed of the wheel, in radians.

Public variable

float

 

WheelRadius

The distance from the tire surface to the center of the wheel.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss