Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h |
Include |
#include "WheeledVehicleMovementComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleInputRate
Name | Description | ||
---|---|---|---|
|
float |
FallRate |
Rate at which the input value falls. |
|
float |
RiseRate |
Rate at which the input value rises. |
Name | Description | |
---|---|---|
|
FVehicleInputRate() |
Name | Description | ||
---|---|---|---|
|
float |
InterpInputValue ( |
Change an output value using max rise and fall rates |