UWheeledVehicleMovementComponent4W

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MacOS
Linux

Inheritance Hierarchy

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h

Include

#include "WheeledVehicleMovementComponent4W.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Physics), Meta=(BlueprintSpawnableComponent),
       HideCategories=(PlanarMovement, "Components|Movement|Planar", Activation, "Components|Activation"))
class UWheeledVehicleMovementComponent4W : public UWheeledVehicleMovementComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

float

 

AckermannAccuracy

Accuracy of Ackermann steer calculation (range: 0..1)

Public variable UProperty Category, EditAnywhere

FVehicleDiffere...

 

DifferentialSetup

Differential

Public variable UProperty Category, EditAnywhere

FVehicleEngineD...

 

EngineSetup

Engine

Public variable UProperty Category, EditAnywhere

FRuntimeFloatCu...

 

SteeringCurve

Maximum steering versus forward speed (km/h)

Public variable UProperty Category, EditAnywhere

FVehicleTransmi...

 

TransmissionSetup

Transmission data

Constructors

Name Description

Public function

UWheeledVehicleMovementComponent4W

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

UpdateDifferentialSetup

(
    const FVehicleDifferential4WData& ...
)

Update simulation data: differential

Protected function

void

 

UpdateEngineSetup

(
    const FVehicleEngineData& NewEngin...
)

Update simulation data: engine

Protected function

void

 

UpdateTransmissionSetup

(
    const FVehicleTransmissionData& Ne...
)

Update simulation data: transmission

Overridden from UWheeledVehicleMovementComponent

Name Description

Public function Virtual

void

 

ComputeConstants()

When vehicle is created we want to compute some helper data like drag area, etc....

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

UObject interface

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