UWheeledVehicleMovementComponent::ComputeConstants

When vehicle is created we want to compute some helper data like drag area, etc....

Windows
MacOS
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Override Hierarchy

UWheeledVehicleMovementComponent::ComputeConstants()

UWheeledVehicleMovementComponent4W::ComputeConstants()

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h

Include

#include "WheeledVehicleMovementComponent.h"

Source

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/WheeledVehicleMovementComponent.cpp

Syntax

virtual void ComputeConstants()

Remarks

When vehicle is created we want to compute some helper data like drag area, etc.... Derived classes should use this to properly compute things like engine RPM

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