GroupsToAvoid

Will avoid other agents if they are in one of specified groups

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category="Avoidance", EditAnywhere, BlueprintReadOnly, AdvancedDisplay)
FNavAvoidanceMask GroupsToAvoid

Remarks

Will avoid other agents if they are in one of specified groups

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