[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category="Avoidance", EditAnywhere, BlueprintReadOnly, AdvancedDisplay)
FNavAvoidanceMask GroupsToAvoid
Will avoid other agents if they are in one of specified groups
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category="Avoidance", EditAnywhere, BlueprintReadOnly, AdvancedDisplay)
FNavAvoidanceMask GroupsToAvoid
Will avoid other agents if they are in one of specified groups