| UMovementComponent::SetUpdatedComponent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h |
Include |
#include "WheeledVehicleMovementComponent.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/WheeledVehicleMovementComponent.cpp |
virtual void SetUpdatedComponent
(
USceneComponent * NewUpdatedComponent
)
Overridden to allow registration with components NOT owned by a Pawn.