| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/AssignMaterial.h |
Include |
#include "AssignMaterial.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAssignMaterialCommand : public UMeshEditorInstantCommand
Assigns the highlighted material to the currently selected polygon(s)
Name | Description | ||
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Execute ( |
Runs this command |
Name | Description | ||
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EEditableMes... |
GetElementType() |
Which mesh element does this command apply to? |
|
RegisterUICommand ( |
Registers the UI command for this mesh editor command |