UAssignMaterialCommand

Assigns the highlighted material to the currently selected polygon(s)

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Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/AssignMaterial.h

Include

#include "AssignMaterial.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAssignMaterialCommand : public UMeshEditorInstantCommand

Remarks

Assigns the highlighted material to the currently selected polygon(s)

Overridden from UMeshEditorInstantCommand

Name Description

Public function Virtual

void

 

Execute

Runs this command

Overridden from UMeshEditorCommand

Name Description

Public function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Public function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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