| UMeshEditorEditCommand::ApplyDuringDrag()
|
Module |
|
Header |
/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/EditVertexOrEdgeSharpness.h |
Include |
#include "EditVertexOrEdgeSharpness.h" |
virtual void ApplyDuringDrag
(
IMeshEditorModeEditingContract & MeshEditorMode,
class UViewportInteractor * ViewportInteractor
)
Applies this command every frame while dragging