UExtendEdgeCommand

Extends an edge by making a copy of it and allowing you to move it around

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/ExtendEdge.h

Include

#include "ExtendEdge.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UExtendEdgeCommand : public UMeshEditorEditCommand

Remarks

Extends an edge by making a copy of it and allowing you to move it around

Constructors

Name Description

Protected function

UExtendEdgeCommand()

Overridden from UMeshEditorEditCommand

Name Description

Protected function Virtual

void

 

ApplyDuringDrag

(
    IMeshEditorModeEditingContract& Me...,
    UViewportInteractor* ViewportI...
)

Applies this command every frame while dragging

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual

void

 

AddToVRRadialMenuActionsMenu

(
    IMeshEditorModeUIContract& MeshEdi...,
    FMenuBuilder& MenuBuilder,
    TSharedPtr< FUICommandList > Comman...,
    const FName TEMPHACK_StyleSetName,
    UVREditorMode* VRMode
)

Allows this command to directly add a button to the VR Mode's radial menu

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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