URemoveVertexCommand

Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/RemoveVertex.h

Include

#include "RemoveVertex.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class URemoveVertexCommand : public UMeshEditorInstantCommand

Remarks

Attempts to remove the selected vertex from the polygon it belongs to, keeping the polygon intact

Overridden from UMeshEditorInstantCommand

Name Description

Protected function Virtual

void

 

Execute

Runs this command

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual

void

 

AddToVRRadialMenuActionsMenu

(
    IMeshEditorModeUIContract& MeshEdi...,
    FMenuBuilder& MenuBuilder,
    TSharedPtr< FUICommandList > Comman...,
    const FName TEMPHACK_StyleSetName,
    UVREditorMode* VRMode
)

Allows this command to directly add a button to the VR Mode's radial menu

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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