USplitPolygonFromEdgeCommand

Splits a polygon into two, starting with a point along an edge

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/SplitPolygon.h

Include

#include "SplitPolygon.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class USplitPolygonFromEdgeCommand : public USplitPolygonCommand

Remarks

Splits a polygon into two, starting with a point along an edge

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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