UTessellatePolygonCommand

Tessellates selected polygons into smaller polygons

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/TessellatePolygon.h

Include

#include "TessellatePolygon.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTessellatePolygonCommand : public UMeshEditorInstantCommand

Remarks

Tessellates selected polygons into smaller polygons

Overridden from UMeshEditorInstantCommand

Name Description

Protected function Virtual

void

 

Execute

Runs this command

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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