Module |
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Header |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include |
#include "ProceduralMeshComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FProcMeshVertex
One vertex for the procedural mesh, used for storing data internally
Name | Description | ||
---|---|---|---|
|
Color |
Vertex color |
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|
Normal |
Vertex normal |
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|
Position |
Vertex position |
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|
Tangent |
Vertex tangent |
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|
UV0 |
Vertex texture co-ordinate |
|
|
UV1 |
Vertex texture co-ordinate |
|
|
UV2 |
Vertex texture co-ordinate |
|
|
UV3 |
Vertex texture co-ordinate |
Name | Description | |
---|---|---|
|
FProcMeshVertex() |