FProcMeshVertex

One vertex for the procedural mesh, used for storing data internally

Windows
MacOS
Linux

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FProcMeshVertex

Remarks

One vertex for the procedural mesh, used for storing data internally

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FColor

 

Color

Vertex color

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

Normal

Vertex normal

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

Position

Vertex position

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FProcMeshTangen...

 

Tangent

Vertex tangent

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

UV0

Vertex texture co-ordinate

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

UV1

Vertex texture co-ordinate

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

UV2

Vertex texture co-ordinate

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

UV3

Vertex texture co-ordinate

Constructors

Name Description

Public function

FProcMeshVertex()

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