CreateMeshSection
Overload list
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void
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CreateMeshSection
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Create/replace a section for this procedural mesh component.
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void
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CreateMeshSection
( int32 SectionIndex, const TArray< FVector >& Vertices, const TArray< int32 >& Triangles, const TArray< FVector >& Normals, const TArray< FVector2D >& UV0, const TArray< FVector2D >& UV1, const TArray< FVector2D >& UV2, const TArray< FVector2D >& UV3, const TArray< FColor >& VertexColo..., const TArray< FProcMeshTangent >& ..., bool bCreateCollision )
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