| UPrimitiveComponent::CreateSceneProxy()
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Module |
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Header |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include |
#include "ProceduralMeshComponent.h" |
Source |
/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Creates a proxy to represent the primitive to the scene manager in the rendering thread.
The proxy object.