UProceduralMeshComponent::FinishPhysicsAsyncCook

Once async physics cook is done, create needed state

Windows
MacOS
Linux

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp

Syntax

void FinishPhysicsAsyncCook
(
    bool bSuccess,
    UBodySetup * FinishedBodySetup
)

Remarks

Once async physics cook is done, create needed state

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss