UProceduralMeshComponent::SetMeshSectionVisible

Control visibility of a particular section

Windows
MacOS
Linux

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ProceduralMesh")
void SetMeshSectionVisible
(
    int32 SectionIndex,
    bool bNewVisibility
)

Remarks

Control visibility of a particular section

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