UProceduralMeshComponent::UpdateCollision

Mark collision data as dirty, and re-create on instance if necessary

Windows
MacOS
Linux

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp

Syntax

void UpdateCollision()

Remarks

Mark collision data as dirty, and re-create on instance if necessary

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