IVoxelBasedCSG::ComputeDifference

We could make this keep the UVs and other attributes from the AMesh..

Windows
MacOS
Linux

References

Module

ProxyLODMeshReduction

Header

/Engine/Plugins/Experimental/ProxyLODPlugin/Source/ProxyLOD/Public/ProxyLODVolume.h

Include

#include "ProxyLODVolume.h"

Syntax

FVector ComputeDifference
(
    const FPlacedMesh & PlacedMeshA,
    const FPlacedMesh & PlacedMeshB,
    FMeshDescription & ResultMesh,
    double Adaptivity,
    double IsoSurface
) const

Remarks

We could make this keep the UVs and other attributes from the AMesh..

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss