| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/RawInput/Source/RawInput/Public/RawInputSettings.h |
Include |
#include "RawInputSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Input, defaultconfig)
class URawInputSettings : public UDeveloperSettings
Name | Description | ||
---|---|---|---|
|
bRegisterDefaultDevice |
Whether the plugin should try to register a default device to handle generic gamepads and joysticks |
|
|
DeviceConfigurations |
List of bindings to apply based on Vendor and Product Id, these are applied in order. |
Name | Description | ||
---|---|---|---|
|
GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
|
|
GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |